game music is meant to make your ears hurt atm STILL A HEAVY WIP (Ik, "heavy WIP" is an early sign of a project dying on my page TvT) Please read notes and credits, it has a basic description along with planned additions to the engine. Currently the swing hitbox for the player is visible for debug reasons, will be removed soon along with some other debug stuff For now yes, the character is literally just a ball of clay but will have new sprites and a new body later on hopefully. WASD - Movement Z - Swing weapon X - Roll (gives I frames) Space - Guard/Parry (Gives I frames so block works better) (Clay Pots and Water = CPAW). This engine will use the same style as PASH did when it was in early testing. A room with some stuff in it that you can swap out.
The actual game being developed is going to be 3d in unreal engine (because my teacher said so) and because of that the scratch version is going to have a whole new combat engine since its a 2d game on here. This is just to test out basic enemy AI along side player controls and combat planned for the 2d release. This engine is not done yet and its only for combat scenes so any suggestions may be added. Planned stuff: -Multiple enemies -Proper enemy AI -More player skills (like sidestepping/lock on) -More weapons -Status effects -Parry