WORKS BETTER WITH TURBOWARP: Josh INSTRUCTIONS: - Z to zoom in, X to zoom out - Click and drag to move camera - Use space to change the color scheme - Use V to visualize the vectors (used to generate the noise) - Use H to toggle on and off showing all the variables (Changing detail and morphing the noise don't have keybinds!) Uses a simple Perlin Noise algorithm, there's no octaves yet (finer noise details) but I'll probably add that later ----------------------------------------------------------------------- Code by me, but informational help with the algorithm from a youtube video and rtouti.github.io Music made 100% by Grok AI Art by @DragonField and @SomeRandomDev- #games #DragonField- #math #perlin #noise #simulation #realtime #render #art #all #trending #gubby