TEXT ENGINE - STAY PEACH FONT (づ。◕‿‿◕。)づ ------------------------------------------------------------------------- Hello everyone! Welcome to the ultimate custom text engine project! As you might know, the incredibly smart code structure behind this engine was created by the legend @griffpatch. However, the font inside this specific project is entirely different, unique, and custom-made! If you saw my latest encyclopedia project "?PIANO, WHAT IS IT" and wanted to use this AMAZING, clean, and beautiful "Stay Peach" font for your own projects, then here it is! (ノ◕ヮ®)ノ*:・゚✧ THE HARD WORK BEHIND THE FONT (⊙_⊙) I spent over TWO HOURS manually cutting, cropping, and precisely adjusting every single letter and character from a raw font sheet into Scratch costumes so it would look perfectly crisp and beautiful on the screen! Every single letter was carefully aligned by hand to eliminate jittering and pixelation, creating a smooth and satisfying visual experience for any game or app interface. HOW TO TEST THE FONT (★ω★) When you click the GREEN FLAG, the engine will run a live showcase of the Stay Peach font features! • It will greet you personally using your Scratch username! • Press the SPACE key to flip to new paragraphs • You will see exactly how Capital letters, Lowercase letters, Numbers, and special Symbols look on the screen. DETAILED CODE BREAKDOWN (o_o) 1. STARTUP & INITIALIZATION: On Green Flag, the engine instantly triggers the setup sequence. It resets the master sprite size to 75%, switches to the base costume, and immediately runs 'CalculateLetterSizes'. This script runs before anything else to ensure the engine knows the geometry of the font before drawing a single character. Once the calculation is done, it fires 'broadcast Dialog#1' to automatically start the text showcase script! 2. AUTO SPACER BRAIN (THE DETECTOR): Inside 'CalculateLetterSizes', the engine runs a fast loop through every single costume in the sprite. It uses a clever edge-detection script by moving the sprite to the absolute edge of the screen and detecting pixel collisions with 'touching edge'. It calculates the exact pixel width of each custom letter and stores the raw coordinates instantly inside the '_width' and '_offsetX' lists. This ensures skinny letters (like 'i' or 'l') and wide letters (like 'W' or 'M') align with perfect, professional spacing automatically! 3. THE WRITER BLOCK (THE CLONER): The custom block 'Write [text] at x: [x] y: [y] color: [color]' is the main command block. It takes any text string you input and dissects it character by character using a loop that checks 'letter i of txt'. For every single character, it checks the pre-calculated list data to find the exact X and Y coordinates, instantly changes the costume, and executes 'create clone of myself' to print the letters seamlessly onto the stage layer! HOW TO USE & REMIX • Feel free to hit the REMIX button! • Backpack the text engine sprites and scripts into your own games. • Please make sure to give proper credit to for the code structure, and to my main account, , for the grueling font editing! Enjoy building awesome things with this font! Leave some love to support the 2 hours of editing! (つ✧ω✧)つ