mobile works:) sprites implemented:) You can win!:) background music:) top counter to display time left to chose what you do:) The enemy and you can shoot, joust, load, reflect, and block:) The enemy can win:) mostly working enemy:) single player mode:) no multi-player mode yet:( No bomb yet:( No cowboy or duel yet:(
UPDATES: Pre-Releases: - - - - - Sat Aug, 22 - 0.0: - had load, shoot, and block - couldn't really play or do anything - 1 character, no mobile at all - bad use of variables Sat Aug, 22 - 0.1a: - added top counter - added second character sprite Sat Aug, 22 - 0.1b: - added mobile control panel (MCP) - no useful code implemented yet Sat Aug, 22 - 0.2a: - better use of variables - added "No Action Chosen" move to use instead of - added code to the MCP. defaulting to block Sun Aug, 23 - 0.2b: - added win/lose conditions - added player 2 variable so it could be possible - removed useless blocks of code Sun Aug, 23 - 0.3a: - added p1 win background and sprite - functional winning and losing - can win by loading then shooting Sun Aug, 23 - 0.3b: - added background music Sun Aug, 23 - 0.4a: - made enemy be able to block and load Mon Aug, 24 - 0.4b: - made enemy be able to shoot but not win - enemy's shoot is the same as blocking Mon Aug, 24 - 0.5a: - fixed a bug where if enemy wasn't loading but had loads it would always shoot - fixed a bug where enemy shooting wouldn't take any loads to do Mon Aug, 24 - 0.5b: - made it so enemy could win - added enemy win background and costume Mon Aug, 24 - 0.6a: - made enemy always load first - cleaned code up Mon Aug, 24 - 0.6b: - made player automatically load on the first turn Mon Aug, 24 - 0.7a: - added a start screen Tue Aug, 25 - 0.7b: - added joust costume but it does nothing - made it so shoot is 3 and block is 4 - if both shoot then you win Tue Aug, 25 - 0.8a: - made it so both characters have joust costume - made it so both shooting means continue game Tue Aug, 25 - 0.8b: - made it so enemy can do joust which loses to shoot but beats load and missed turn Wed Aug, 26 0.8c - made it so joust is able to be done by player and even in mobile Wed Aug, 26 0.9a - added reflect which beats shoot and loses to joust - reflect is fully working with you mobile and enemy being able to use it - now that joust and reflect are working the enemy is actually kind of hard as there are❌strategies except for always loading first Thu Aug, 27 0.9b - Changed the start screen - made it so mobile controls are stacked and are smaller so they don't take up the whole center screen - added better win backgrounds Final Release!: Fri Aug, 28 1.0!!!!!!!!!!!!! - made it so you can see the amount of loads you and the enemy have - made it so if the enemy has at least 3 loads they can't load CREDITS: - Scratch for the: 1.coding system 2.music