Use Turbowarp: https://turbowarp.org/1370196792?hqpen --------------------------------------------------------------------- IMPORTANT: If you want to learn how the engine works here is a tutorial: https://scratch.mit.edu/projects/1364161527 --------------------------------------------------------------------- controlls: W,A,S,D to move arrow keys or mouse to rotate the rest of the controlls are in the tutorial --------------------------------------------------------------------- This is a full 3d engine like unity. I made a little demo scene that shows most of the things the engine can do like: -render scenes with baked light -physics -run code (not scratch block more like Python) --------------------------------------------------------------------- This is version 1.1. I changed the ui and code editor a lot, fixed a few bugs and added some new features. Here is a list of things I want to add: terrain tools voxel tools better physics multiple cam support GI light baking code debugger rotation, scaling in modeling mode block/ node editor tone mapping (I figured out a way that might allow for tone mapping with almost no extra cost) better unwrapping 3d sound particel system (is already in the engine but not usable from the editor) --------------------------------------------------------------------- The thumb nail was also rendered insid the engine.
Also I implemented the mip map interpolation but it was a little to expensive. I still left the code in though its to the right of the rasterize tri half block and can just be dropped in there if someone want's to see it (it looks very smooth).