got bored in school. made a custom ray caster. the S slider is for if you want to see the rays, the thicker lines are "shadows" ~Inputs~ [h] - settings Quality - Lower = higher graphics Render Distance - how far rays travel before being cut off. FOV - Field of view. Past 90 goes off screen. Accuracy - How accurate rays are (I recommend keeping it 1:100 to your render dis)
Not the griff patch tutorial. All my code. Took ~1 hour