Before we start, YES, I copied the SM64 HUD digits for this game. Also, this game is NOT optimized, so if you find an optimization, let me know! -Scoring System- Orange values mean positive scores (Healing). Blue values mean negative scores (Poison). -Upgrades- Upgrades on the POISON STAR side require NEGATIVE scores. Upgrades on the STAR side require POSITIVE scores. Buying a POISON STAR upgrade INCREASES your score (in case you wondered). -Automation- The two upgrades cancel out, kind of. -Prestige- Both sides require 10,000 of their points. Both star bits multiply the point count the same amount of times as the star bits, plus one. -Endgame-
I made this accidentally! I was playing with the hue of the HUD digits (in Pixlr), and then I inverted the hue (-180). That's how I got the inverted digits. I got the scratch Star sprite and made it pointy, rotated it and added some eyes to make it like SM64. I made the poison star based on both the star and the poison mushroom, but from memory, which meant I ended up making it blue and magenta. Also, this game does NOT reset on a green flag press.