✦ Play around with the sliders to make your own neon shape! :D press Q or click anywhere to show the variables, and click again to hide them. ── .✦ SAVE CODES ✦.── ✦ To save your glow, press E or just click anywhere at the bottom of the screen, signified by the glow strip. To enter a save code, show the variables and set the "enter code:" variable to 1, then paste in your code when prompted. Feel free to share your save codes in the comments! ✦ Experiencing lag? Kickflip over to turbowarp, and you can also view with high-quality pen. - https://turbowarp.org/1369217371/?hqpen ── .✦ HOW IT WORKS ✦.── ✦ The reason for me making this project is I've seen a lot of wicked cool neon effects done my some people, and I've seen glow engines like @AeroKoder's "Bloom Engine" which works for sprites better, as it uses a stamping method to achieve blurring, but this engine is made using pen down and transparency to calculate light rays (theoretically- just imagine it's using light and not the pen tool) which leads to a much smoother and brighter "glow". Meaning we can create glow for polygons and "drawn" objects. ── .✦ VARIABLES ✦.── ✦ The "Blend" variable increases the pen's transparency to induce light blending with the other colours and the background. (It does not work brilliantly when the quality is set to a high value like 9, but it still does fine on high end devices) ✦ The "Quality" Variable simply increases the amount of strokes the pen is doing and the layers of the glow. ✦ The "Lightness" Variable increases the thickness/intensity of the glow. Music is Black Beach by Deru ~ Have fun!