For the new SDS "What Are The Chances?", I gave myself a challenge: Can you make a number randomizer without the "Pick Random" operator? With enough effort, here it is! It can have a minimum and maximum to pick in between (negative or positive), and can effortlessly pick a random number! NO ADVERTISING if you see an ad, don't hesitate to report it
Check out the next project too!: https://scratch.mit.edu/projects/1369491219/ TRUE PICK RANDOM ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ How does this project work? - The "Days since 2000" block measures very precisely. When used by itself, it doesn't give a very "random" measurement. But when you multiply than number by 100000, its decimals are forced to measure in the milliseconds. This can be used to make a good enough randomizer that's different every time. For those people who are saying "yo this isn't really random" and "this isn't random" yes, IT ISN'T RANDOM. It's not a true randomizer that can make a perfect random number. It uses a time-based number, so if you had an ungodly click speed and pin-point accuracy, you can get the number every single time. That's why it doesn't say "TRUE" pick random. Not even Scratch's block is truly random. It uses Javascript's math.random(), which is almost the same as this project: it has a number that is put through a mathematical equation to get a different number every single time. For a better pick random block go here: https://scratch.mit.edu/projects/1369491219/