This is a little alpha for a game I'm working on. It's not fully finished puzzle-wise and layout-wise, so you'll get softlocked at some point. Namely, the upstairs area and the kitchen are not finished. Story: You are Kyle, and you are on a playdate with your friend Trent. Suspicious of the attic (which is locked), It's your job to investigate the attic and see whats inside. It won't be easy though! Trent will get angry at you if you break windows or unlock doors, so if the aggression meter is too high, he'll kick you out. (Story will eventually be packaged into a cutscene so you do not have to read this)
Inspired by Dynamic Pixels' "Hello Neighbor" and RUD Present's "12 Locks II"