THIS is something a real text file i have that just is a notepad of stuffs i needa do for a game ill release uhh whenever if you needa know the entire thing explains how i came up with three different math formulas to fully simulate distance from something: x + (y / 15) - very first and important calculation, lets me define what exactly is the amount of distance there is | ((x / 15) - y) / 2 | - kinda complex, lets me find the incremental of volume to increase by (How much should the volume increase by?) (x + (y / 15)) / 30 - lets me finalize the full equation, decides how FREQUENT it should happen (Instead of "Repeat 100, change volume by 1, wait 0.1 seconds," what should I do to make it wait an automatically decided amount of seconds to increase by so it is timed correctly?)
say hi this is the first time i really show something off for my rooms game that isnt some lame scrapped entity if youre curious about what the screenshot says then you can take a look inside the project and find a sprite that shows you the text shown in the screenshot