wasd to move, character looks at your mouse for funsies also there is some stuff hidden in the editor (there will be more and this is the only time ima tell you) i really dont wanna do the shop ngl
awesome soul ops game in development honestly how im gonna try to handle dodges is by giving a "hp bar" to them that when it reaches 0 it skips the dodge I-FRAMES (which is prob around 3s) (but between each dodge is a 1s cd for the hp bar) basically just adding more depth to dodges instead of being a glorified timer with you being able to do nothing about it, but at the same time still keeps the purpose of dodges (basically being an anti-nuke) I might change some minor stuff abt that but that is what im gonna try to do, also do you guys think player dodges should also function like this? because honestly i do think im gonna do that for player dodges to spice gameplay up and not gatekeep player dodges for later characters something else: the black and white lobby is temporary and if you guys come up with anything that looks acceptable ill use it (the lobby design i like the most will be used)