SCROLL DOWN FOR HOTKEYS / INFO This took a bit longer than I expected but here it is! FNATCL 3 (Fanmade). Its also just a demo at the moment but the full release will be soon! The full release will contain 12 total circles, a complete custom night with a ton of challenges and at least 1 power up for each circle, and a completely new type of night???? Welcome to FNCL 3, the Fan made sequel to the sequel of FNCL (DUH!!!)! You're working the night shift at a new and improved Circle Laboratory (even though it's actually more of a research facility), and a super safe, completely not complicated office! Hope you love dealing with 12 circles who want you to pay the ultimate price!! 6 BUCKS!!! But seriously don't let them in. Make sure to write down the Night Codes given to you whenever you complete a night, you can use them to get back to where you left off if you ever close the game and come back. ------------------------------------------------------------------------- CONTROLS: You can point and click for everything, but if you want to use your keyboard, there are hotkeys: Q to close front door W for door color Space to move back and forth A to open cameras and Z to close them 1-0 for each camera button S to recharge door power D to play Disorienting Noise In the custom night clicking a circle and holding either up or down arrow will increase/decrease their difficulty. ------------------------------------------------------------------------- HOW EACH CIRCLE WORKS: *Don't read through this if you want an authentic experience. I only suggest reading through this if you're truly stuck on a night, or are trying to beat 12/20 Mode.* RED: Activates on Night 1 Red starts on CAM 1, and will make his way to the Door. You need to make sure the door is closed and the door color is red. If it's just closed he won't get you, but he will wait. GREEN: Activates on Night 1 Green starts on CAM 1, and will make his way to the Door. You need to make sure the door is closed and the door light is Green. If it's just closed he won't get you, but he will wait. YELLOW: He's not active in this demo. BLUE: Activates on Night 1 Blue starts on CAM 3, and will move to the Front Door. He will roll up to the door and either frown, or smile. Depending on which you need to set the light a certain way and close the door. If it's just closed he won't get you, but he will wait. If he's frowning, set the color to red, if hes smiling set the light to green. GRAY: Activates on Night 2 Gray is in your office. He will gradually become more visible to you. Looking away from him will reset his transparency. Orange: Activates on Night 3 Orange is in your office behind you. You can find food randomly in the cameras. clicking on her will feed her. Clicking on her while she's eating will stop her eating. PINK: She's not active in this demo. PURPLE: Activates on Night 3 Purple starts on CAM 8, and will slowly change phases. Upon his final phase he will attempt to roll down the hallway in front of you. Make sure to click him in the door way. You can click him even if the door is closed. Gold: Activates on Night 2 Gold is in your office behind you. Every hour they'll place a gold bar on a random camera. They'll give you a hint if you look at them. WHITE: They're not active in this demo. BLACK: They're not active in this demo.
WOW HELLO. Obviously thanks to @ProfessionalNoob @FunnyShortsbyerin @Shwubble_Wubble They made this game, I just added all the new stuff. I hope you have fun, and I'll see you in the full release. Play the first game here: https://scratch.mit.edu/projects/620528789/ Play the second game here: https://scratch.mit.edu/projects/834936016/ Check out Cirgle Studios to see all of their cool games! https://scratch.mit.edu/studios/30843610/ ---------CREDITS--------- ORIGNIAL STUFF!! Coding: @ProfessionalNoob Art: @FunnyShortsbyerin Music/Sound: @Shwubble_Wubble Inspiration: Fnaf and that one Mario game. FNATCL 3 STUFF Coding and Art: @xaviorH11 Hall of Fame: (This is a demo) ---------UPDATE LOG--------- V0.1 - DEMO RELEASE!! V0.2 - Fixed a few orange bugs, and increased hunger decrease timer. 6.5 > 7.5 Bugs - (Snacks being visible after closing cams, snack and hunger variables being visible after night ends, and orange being visible after her Jumpscare.)