for @Spheal74 I'll probably finish the gamemode icons later (Also the main menu bg could use some work) Tell me if there are more gamemodes in the future EXTRA STUFF: The "Gamemode" variable will be set right before the "play" message is called. After "play", just put the normal AW engine there. The "gamemode" variable is numerical and does not store a string (text value). The gamemodes match up like this: 1. Freeplay 2. Endless 3. Boss Rush (Tell me if there are anymore gamemodes and I'll be sure to add them.) The keybinds also use a list to determine action goes to each key. The action is determined by its place (order) in the list. It goes as follows: 1. Up 2. Down 3. Left 4. Right 5. Action 6. Action (alternate) 7. Decline
ApproximationWare made by @Spheal74