As per request of a few scratchers, here's how the player is rendered in UNDERCOOKED! Arrow keys/WASD to see the walking animation in certain directions. Added mobile support as well. The shadow is just the 2.5D projection of the player as a grayed out silhouette. Toggle the grayscale shadow button to better understand how the shadow is 2.5D By overlaying a -100% brightness costume with a 100% brightness x% ghost costume we can turn any colored costume into a gray silhouette. I use a direction-based horizontal sway effect in combination with sinusoidal rotations to make a convincing walking animation. Let me know if you have any questions on how this works in the comments. Link to UNDERCOOKED: https://scratch.mit.edu/projects/1334322504