You can move objects by just moving your cursor close to them Alternatively you can Space or mouse down to directly drag objects. C to make another object X to show and hide settings Another side project. It's basically trying to have multiple soft bodies (this is based on that last soft body project). Having multiple soft bodes and detecting when they collide is the easy part. Resolving collisions was a bit harder and I honestly don't know if the collision resolution is exactly right, but I don't care it still works pretty well. Its not the best but it gets the job done. Tho it gets VERY laggy later on I might upgrade it using bounding box methods or other methods. Bugs I already know about: Square wanting to fly and being a nuisance (like what are they doing bro) Triangles trying to stab other shapes There's still sometimes the spasming out Blue flashing Similar bugs like those mentioned but with other shapes
Singular Soft Body https://scratch.mit.edu/projects/1330248216/ Collision Detection: https://scratch.mit.edu/projects/1365965245/ @Griffpatch for his bezier curve thing. @-Rex-Test- for the triangle filler #softbody #soft body #softbodies #soft bodies #physics #physicsengine engine