-------Minigame Rules------ Looks like Mr. Ball is back at it again in this all new REDUX of @scarfyBlewington's AYM Mr. Ball's Passing By, the rule is simple, avoid Mr. Ball, however, the Redux is a bit different than @scarfyBlewington's original AYM, for one, instead of standing in one position and dodging Mr. Ball's attacks, players are moving and avoiding Mr. Ball, also, Mr. Ball has evolved because he was tired of people beating him in the original, so now he has powerups! I'll list them right now 1. Normal: The same, blue annoying ball (Deal 1 to 6HP) 2. Fast: Significantly faster, but OK (2 to 8HP Dealt) 3: Faster: Annoying ball is blazing! (5 to 11HP Dealt) 4: Fastest: He's going faster, he also deals more damage (6 to 17 HP) 5: Deadly: kills you no matter how much HP you have 6: Large: Bigger, has a significant size increase, deals more HP, but is slower (10 to 20 HP) 7: Mini: Smaller and deals less damage (1 to 3) 8: Splodey: On player contact, Mr. Ball will explode, causing a drastic explosion that kills not only you, but other players surrounding you who get caught in the blast. So far more powerful than dead The last player standing wins! However, Mr. Ball dashes as a final resort to kill the last-standing player, make sure your not near him to fully defeat him! I forgot to mention: There are also mines so watch out for those, if you get caught in their explosions, you’ll either lose half your HP or get KO’d Remix Rules and Instructions here -------------------------------------------------- https://justpaste.it/ds6su
Added a new type of power to Mr. Ball, it’s life! It can be distinguished by the light green color, Mr. Ball isn’t really happy about this power, but we don’t care about him. What the Life power does is instead of damaging you, your HP goes up! Your HP goes up the same amount your HP goes down on normal (1 to 6) Fixed Ralsei’s death animation with the GhostEffect variable in InternalPlayerCode, as you usually use the variables that already get ticked each frame rather than using a standard change ghost effect Some optimizations and other stuff No copyright infringement intended, all assets belong to their rightful owners