tradlem: you’d have very little hunger, but you’d also have to manage your “structural integrity” by hunting other slugcats (which would spawn more often). You could also use other slugcats as disguises! Triridium: you’d oof to any source of damage. But you’d have a sort of “saint’s tongue” but like 2 of them, as your tail and head could come off, connected by rot tendrils. Increased hunger, but increased (like rivulet) speed. Brimstone: INSANE hunger, even draining throughout the day. You have minimum reputation with anything, and FP Refuses to talk to you. Arti’s breathing rate, all electricity oofs instantly. You have an axe, and can pull back thrown spears via string. The axe never despawns. Can hold up to 4 spears. Has a melee with the tail buzzsaw. You can take more than one of any hit, subtracting from an HP of 4 if it’s “on chance oof” succeeds. Leviathans still are instant. Pole-plants and monster kelp are unable to drag you in time. bomb resistance, carnivore. Most things that would be aggressive instead run. Very aggressive spawns. Null: you do not lose karma on OOF, instead gaining a permanent speed down. Very slight, and decreases the speed penalty on a successful cycle. Combat wise is weak in all of those stats, but has an “adrenaline” factor. When receiving Agro, you gain a major speed bonus. Better than average breath timer, but not much.
(Spawned as an entity in another’s campaign) Brimstone: spawns in gourmand, arti, hunter, spearmaster, watcher, ENOT, and saint. There would be slight signs of you approaching his concurrent territory, like the absence of any creatures. Randomized spawn, effects nearby spawns. Nearby spawns are not effected as ENOT. (Absent in other campaigns as to not make them overly difficult) Triridium: an offshoot from the filtration system, works as an optional fight in any campaign but saint’s. Think a DLL if it could run like rivulet. He is simply absent in saint’s campaign. Tradlem: very, very sneaky. Only spawns on slugcats who are shorter than survivor (to your discretion). Lunges and attempts mauling, but can be scared off with a well times spear throw. Does have a cave you can visit in any campaign. Null: appears around survivor’s campaign and campaigns in similar timelines. Often runs before you can catch him, if you wanted too. From rivulet onward, he can be found in a shelter, rotting away, begging for an oof. You can give him this oof as Saint.