(Move arrow keys) This is a simple project which demonstrates a feature called delta which is an actual thing in other game engines but is not in scratch. It can easily be created using the timer. What it really does is tell the time that has elapsed between the last frame. It can help make your game stable at all kinds of different FPS and still feel the same. Try turning on turbo mode. Normally, the player would zoom by really fast, but with delta time, it remains smooth! Doesn't work the best on scratch, so use turbowarp to see it work better! https://turbowarp.org/1365756005/