This can simulate motion off camera, and do other stuff off camera too! How to Use: It is recommended to copy the template sprite. Each sprite needs the Simulate Position, Write Position, and Read Position definitions. It also needs the Simulate Position Block inside it's own Forever loop. If it's what the camera follows, it must set the global Cam X and Cam Y to it's X and Y Each sprite also needs a local ID, x, and y variable. IDs HAVE TO BE ODD! IF NOT, THE ENGINE WON'T WORK Always use the Move, Move Steps, or the Set custom blocks to move.
This engine only uses up to tenths for position, so don't expect extreme accuracy. Anyone can use this, just credit me. Large sprites should be broken into smaller sprites for it to be smooth, since it renders based on anchor.