I haven't made a fun project in a while, so I thought about making a replica of neal.fun's "Draw a Perfect Circle" game, and here's the result. Simply draw a circle as perfect as you can around the center and let it calculate your score. It is considered an accurate circle once it reaches 95% or above. The formula used to calculate your score is: score = ( 1-( total( abs( d[i]-d[1] )/d[1] )/N) )*100 where d = distances d[1] = target distance (first distance) N = number of samples Real Game: https://neal.fun/perfect-circle/ Updates: Jul 30, 2026 - fixed circle drawing, replaced underflow error, fixed XX.x% score bug, and fixed highscore bug. Aug 1, 2026 - better ∆θ calculations All code by me. ~500 blocks (excluding @-Rex- 's text engine)