my second 3d run cycle, this time using a roblox rig the title is the title because: every 3d animator says that you have to tell the computer what you want it to do instead of just making poses and playing it out frame by frame. the humble constant interpolation type i have experience with frame by frame animation as you know, and i tried this rig and went "hell yeah i like this" a few months later, i decided to make a run cycle imo this looks pretty good 15 fps goes hard song is "super crazy robot antics"
you may have seen this rig before, thats because this is actually the standard for roblox animations you make them in blender then import them into roblox using a weird plugin if you focus on where the feet touch he ground you can see that he is moving at a constant speed