Ta-da, game animationnnnssss :D (You can press space to make them all go stationary, then flag to reset them. I just have them moving by default as an example for what it may look like in game) NOTE THAT ALL OF THIS IS SUBJECT TO CHANGE! They're just sketches rn lol Each will probably be a 6-frame animation, except for the skidding-to-a-stop one which is 3-frame and the hunting/walking which is a 9-frame. These are refrenced off animation ref/cat videos on yt. I VERY MUCH recommend looking at refs whenever you are animating animals! There's a ton of refrence videos for cats especially on YT. I find the funny cat videos also help lol, especially for animating fight scenes or kittens being sily. These are NOT ALL OF THE ONES I PLAN TO MAKE! Just the ones I have finished sketches for rn :p PLEASE, any experienced animators, give me some advice or tips! I'd love to see it, since I'm somewhat rusty at animating frame-by-frame
Animations made by me :D Please for the love of everything, don't take these sketches. I spent to long on them :sobs: Should be noted that these are the base animations, depending on the character/player chosen pelt these will change a little, being more or less fluffy/larger/smaller/etc Also all the npcs will actively move around the map on a randomized schedule (unless part of a quest, in which case their schedule is set) so you can watch an npc walk around camp during the day, sleep at night, and wake up in the morning for a new schedule. It's great :D