--== Notes ==-- Finally figured out a nice stylized lighting system that I want to use in a game, but it doesn't have shadows yet because I need to figure out some more optimizations so that the rendering can run at a reasonable fps with a reasonable level of quality. But for now please use turbowarp: https://turbowarp.org/1365111158?fps=60&offscreen If you want you can look at the first iteration here: https://scratch.mit.edu/projects/1364237050/ --== Features ==-- Point Lights Tone-Mapping Texturing Specular Highlighting Pseudo-Bloom Not many crazy features, but after optimization I want to move on to adding materials and reflections and a few post processing effects to make it look a bit more like a camera recording. I've been thinking about maybe a liminal space found footage, but not necessarily the normal backrooms because I feel like there are already so many backrooms games so I want to try something more unique. --== Credits ==-- Me for the code @toblerone108 once again for the textures.