FasterCore3D is a highly optimized 3D engine -- CREDITS -- @Scratchmakermeow for the tri-filler (Azex) Estimated triangle limits (before it becomes unplayable) [BENCHMARKED FasterCore3D]: (Backface culling disabled) Scratch: 700-800 Turbowarp: 20k-25k How is it so fast? Well, it is because it's extremely optimised! It uses a benchmarked binary insertion sort and culls the triangles using multiple culling algorithms before they even reach the sorting stage. It uses an extremely fast triangle filling method called Azex to render as many triangles as possible. It is also highly optimised internally by caching everything possible and precomputing values.