PART 2: You may notice the sword isn't sharp; this is because due to its pure size, any hit from it will be lethal to anything the Hand of God is designed to fight. Therefore, we use the extra space gained from it being blunt for more gyro stabilization reactors. Testing Against one of our own Zinitite Warships shows that even a moderate hit can crush the hull beyond repair, with a Full power hit causing a deafening explosion, as well as knocking out most nearby power systems, including the walkers one. We decided to EMP-proof the entire walker, as well as add a backup analogue system, allowing it to walk, as well as do a basic swing of the Blade, by pure mechanical systems, as well as great physical strain.
ANTI AIR: 750x Anti Air Cannons Torso 500x Anti Air Cannons Head 250x Anti Air Cannons Left Arm 100x Anti Air Cannons Right Arm Contains 5000 shots worth of Ammo. MAIN GUNS: Distributed Around Torso, Left and Right Arms, and Legs. 2000x 50 Caliber Mark 7 guns Contains 20,000 shots worth of Ammo. OTHER: 375x Solar Cannons Left Arm 100x Solar Cannons Right Arm 500x Solar Cannons Head 1x Experimental Nuclear Decimator (E.N.D.) Left Arm Contains 3500 shots worth of ammo for solar cannons, and 20 shots worth for the E.N.D. MELEE: 1x Zinitite Blade- CONTAINS: Gyro Stabilization and Swing-Enhancing system for sharper controls. A self-returning system, although is very coarse and can be clunky and utterly useless at times. 50x Remote-fired 50 Caliber Mark 7 guns, for emergency use. Contains 100 shots worth of Ammo, auto reloading.