========================== SPAM CLICK THE GREEN FLAG SPAM CLICK THE GREEN FLAG SPAM CLICK THE GREEN FLAG ========================== The text is glitchy and fast so ignore that. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: PLEASE COMMENT ANY ISSUE / IDEA YOU HAVE :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: add this to studios please
----------------------------------------------------------------- ALL MOVES / CREDITS / UPDATE LOG ----------------------------------------------------------------- ALL MOVES Code - does 20 damage. 20% crit chance, 90% accuracy. Hack - gives enemy the "hacked" status, they take 5 damage at the end of each turn. Slam - does 34 damage, but you can't move on the next turn. 80% accuracy Refill - heals 30 hp. SLIGHTLY less likely to be picked by the ai. ( for nerds, it has a 1/5 chance, all other moves have a 2/5 chance, and he has 3 moves) Protect - makes you invincible for the turn, if the enemy uses slam, they will still recharge on the next turn. Thorny shield - like protect, but if your hit the enemy takes a bit of damage. Charge Up - you charge up energy, making your next hit do double damage (and double recoil) Kamikaze - does 30 dmg, with recoil. If you used charge up, does 60 dmg and removes charge up's effect. Stockpile - increases your stockpile, used for other moves Throwpile - 20 dmg x stockpile Eatpile - heals 20 HP x stockpile Quick attack - always goes first, regardless of speed (+1 priority) Beam - charges and heals the user on turn 1, then activates on turn 2 Polish - increases defense stat by 10 Firewall - increases defense stat by 10 CREDITS health bar partially by griffpatch UPDATE LOG june 28 - started, added buttons june 30 - made it sort of work july 1 - made it auto restart the battle july 2 - made hack work! made enemy NOT able to heal when their at max hp! Added thumbnail! Added background! Added protect! Balance changes! gave enemy the move protect! july 3 - shared the project! Fixed glitches! Made slam do 60 dmg instead of 45, and has 75% accuracy. Bug fixes. made hack damage bring enemy to 1 hp instead of defeating them. Changed slam back to 45 dmg. Made enemy Refill have a 50% chance to heal its hack (if its hacked!) july 7 - started working on letting you catch and use multiple scratchmons, BRO ITS HARD :((( july 8 - added the scratchmon select screen (it only uses 1 sprite! :D) july 10 - gobo is now a working playable character! Now shows your hp in number form too! MORE bug fixes! Added MORE BACKGROUNDS! I broke Gobo! july 11 - I fixed Gobo! july 15 - i broke gobo! july 25 - i fixed gobo! Added the first few effects/animations! july 26 - added more animations! Made the mountain background more in my art style! july 27 - Added a bit of randomness to each attack damages you can have a high roll that does 10 more damage than normal, or a low roll that does 0 less. Or anything in between. Changed the health bar to be green, orange, red. Instead of a graduate change. Bug fixes july 28 - bug fixes! added an easter egg! nearly no more bugs! (just ones with the text) july 29 - added new background! july 30 - working on idle animations july 31 - finished idle animations, added new character, added title screen. august 1 - fixed A LOT of glitches. started adding sound effects. august 2 - made Nano a playable character. Finished the "engine" part of the game, any future updates will have significantly less bugs and take a lot less time to make. august - 3 tried making difficulty scaling, didn't work. Broke the game august 4 - SORT of fixed the game. august 10 - COMPLETELY fixed the game. august 11 - started working on Pico. Finished Pico august 12 - added starter select screen. finished starter select screen. cat can spawn as an enemy now. august 13 - fixed simple stockpile bug august 21 - added new ocean background august 22 - added a little intro animation august 24 - added defence stats, added info screen. august 31 - nano has quick attack, cat has firewall September 1 - added menu music and fixed glitches. In my opinion, the game is VERY polished and nearly complete September 3 - game is now mobile! September 13 - very minor bug fixes September 28 - small text changes and bug fixes, also WE GOT PUT ON A LIST OF BEST POKEMON BATTLE SIMULATORS BABY! VIEW GOALS: 2 - done 10 - done 20 - done 50 - done 75 - done! 100 - DONE! amazing! 150 - done! 200 - done! 300 - XXXX 1000 - XXXX CREDITS: thumbnail inspiration from 's Scratchmon Showdown project. menu music from Undertale. Song name: "Core" IF your reading this, THEN your great :) type VGC into the comments for a follow.