This is an incredibly rudimentary language with little to no memory safety and terrible variable sanitization. It's in beta, so please report bugs, quirks, and cool stuff you find and make in the comments below. It's gonna be laggy, and that is what it is. The logic operators don't exist because of how poorly I made this, but I will add them soon. To use: Go inside the project and edit only the list titled "code" I have a couple functions right now, and barely any logic because of how code is handled at the moment. The functions: Alnum [name]: Allocate a variable titled [name]. Deal [name]: Deallocate the variable [name] Equate [name]: Set the variable [name] to something. Add [name] [integer]: add [integer] to variable [name]'s value. Sub [name] [integer]: subtract [integer] from variable [name]'s value Mul [name] [integer]: multiply variable [name] by [integer] Div [name] [integer]: divide variable [name] by [integer] Say [String or variable name here]: It literally prints the variable or string you want. Sleep [seconds]: Wait [seconds] [seconds] Jump [line number]: It brings you to a certain point in the code. If [boolean variable] [line number if true] [line number if false]: If the variable is true, then it jumps to the line number specified. Otherwise it jumps to the other line number. This can get tricky, but I can elaborate if you ask me. Scan [variable name]: It takes user input and puts it in the variable. Button [variable name] [character]: If the key specified with [character] is pressed in this time, then [variable name] is set to true. Otherwise it's set to false.
Changelog: July 28, 2026 - v1.0 - I finished enough logic for people to do stuff. It's not Turing complete yet, but I'll finish that later.