--IMPORTANT:-- Convert tja files to .txt so Turbowarp can detect them when importing files!! Play on Turbowarp at 250fps for the player to work!! Import files inside of Turbowarp to make sure commas don't get deleted!! ---------------------- Well this is yet another major update To-do List: -Fix issue with high BPM charts getting slowed down. -Optimization to reduce lag. -Detect ballon hits stored (make a new list for ballon hits) -Let you select which chart to load instead of forcing the highest one -Just detect the number 8 lol -Fix the one frame delay between measures. -Fix the subpixel offsets most obviously seen in balloons (I need to fix this for Terratopia too lol) -MORE decoration -Detect mid-measure HS/BPM changes. My ultimate goal is to create a simulator that can smoothly run Donkama 2000.
-Go-go time with custom graphics based on its appearance in AC7~14. Creating the graphics was literally 765 (hehe) times harder than implementing the feature itself. -HS is now implemented. -You can change the note appearance delay. The default value is 4 seconds, which is good enough for all the way down to 60BPM (visually, so 120BPM at HS0.5 will count as 60BPM). Most charts should be fine with this value. The maximum value is 96, which is really only used in official charts for Donkama 2000 (which the simulator can't run yet due to mid-measure HS and BPM changes), and Dual Moon (Which technically-kinda works but is super laggy and inconsistent). Please turn on infinite clones if you choose a high value for this, otherwise it won't "work". -Hidden barlines now work. -Don-chan.