so i couldnt understand the whole thing due to limited time i have but you'll get use to it i'll explain more clearly so you render things by creating a top down costume of them right? and there can be multiple layer that are the same, meaning: same layer texture but thicker. you do the same thing, create only on costume and just stamp that costume for more times to make it thicker. and what are the digits in "Stuff" input: the thickness of each different layer/costume. Just type a digit for each one in order here i couldnt read the whole code to understand which layer is which to edit the thickness but you can.