So chevs can mean both things xD Chevs as in arrows going up/down are activated in this engine by setting the time in the [INTRO] Chevs block to the time you want them to start in the intro, then you need to change the (If ID contains CHEV block) (Important Wait time(-)) (delete this clone) The "-" is the time you need to change for your chevrons to delete themselves, just to be confusing though there are 2 of these delete clones, 1 near the chevs block annd 1 near the bottom in the bg It is the same with "Circ" (some people call these chevs) Except in the Circ and Circ2 Id's there is a ( - > timer) you need to change the "-" to the time you want them to start and then in the important wait time "-" you need to change that time to the same time Please if this doesnt make sense just ask or even better share your project so I can remix it to HOPEFULLY get it working :D