Use the left/right arrows to scroll through the animation, and the spacebar to pause/unpause. I tried to make animation as self explanatory as possible. You can edit your animation and make it via 3 methods- manually edit each list, use the included block buttons, or make short animation building scipts! If you ever need any help, just ask in the comments and try to share yours so I can help ya out. IF YOU WANT TO ANIMATE WITH MULTIPLE SPRITES, just... wait for me to release it, I'm really lazy tbh. ANIMATION CONTROLS- -Click 1 to enter view mode -Click 2 to enter edit mode -When in the scratch editor, you can manually edit which costumes show on which frames through the "Frame Costume's" list. If you don't, it will just play the costume correlating to the frame -You can name the frames, but you don't have to. -Use the Onionskin Layers slider to change how far out the onionskin goes. -Everything else should be self explanatory.
UNFINISHED PRODUCT!!! Animations included are temporary and easy to remove. Just delete the costumes and click "Destroy Animation", and you're good from there! I've un-released the previous version. Idk, it was kinda janky. Using it was wierd. UPDATES: V1.0 ~ Basics • Added pause/play and frame-by-frame viewing • Added onionskin viewing • Added frame data, including -Names -Costumes -Rotation values -Sounds -Sizes -X's -Y's • Made base system that can play animations from lists instead of from scripts • TEMPORARILY UNRELEASED (If u want to see it ask in comments. bc I'm lazy and will not do it if u don't) V1.1 ~ Smooth/Advanced blocks + better button UI • Started adding hardcoding blocks that apply smooth movement directly to values • Changed the way most frame editing blocks work to function off of inputted frame instead of automatically editing from the "frame" variable's position