Yo! welcome to ChaoEngine. This game is a remix of Animengine that was meant to give people a challenge on coding. Instead of that though, I kinda got carried away and over refined the engine... But I hope you guys enjoy! This engine was designed to highly dis-encourage blank remixes for view farming. (See inside for a [Kinda terrible] tutorial) Please don't make blank remixes.. I can't stop you but you can't call my game "your own". ---------------------CONTROLS----------------------------------- Mouse Aimed Space bar - Changes Camera Pov (Not jump) 3 - Dummy Toggle: Player 2 2 - Toggle Dummy Fighting Mode 1 - Show/Hide Player and Dummy HP A & D - Move W - Jump L - Dev Menu (literally does nothing [I think]) S - Crouch (You can easily remove this if you think its useless) P - (Hold) Pose (Passive Heal) Strike a Menacing pose! Z - Dash (3 charges) Indicator at the bottom Q - Toggle Stand (Tutorial on making this a transformation later) -----Stand Off----- E (Ground) - Light Attack (Throws a basic punch) E (Air) - Spike kick (Does a stomp in the air) R - Medium Attack (Does a round-house kick) R (Air) - Rising Kick (Air Combos when landed) (Does a large up-swing kick) F - Heavy Attack (does a Knee attack, Launches in the air) G - (1 Energy) Quick Stand Barrage (uses stand to attack quickly) T - Grab (Self Explanatory) -----Stand On----- E - Barrage punch incredibly fast with your spirit R - Heavy Punch Strike the dummy very hard with your spirit G - (1 Energy) Stand Slam (Launches you toward your mouse) F - (1 Energy) Super Punch (change in progress) T - Stand Grab ===== Player 2 Controls ===== -{ Debuff }- You Get stunned, Thats your only weakness, Play it smart. (You do NOT have the advanced dummy ai's Passives... YET!) Arrow keys - Movement O - punch I - Cross J - Uppercut K - heavy Kick
This project is a work in progress and will be improved on. To increase your bar you need to take damage (the greater the bar the greater your damage and stun).