Territory: A sparse forest with a meadow. DeerClan live where they meet. Government System: Something like today's representative democracy, where 5 cats are randomly selected for being a council member each month and vote on important decisions. Naming system: Names are simple and fixed, like Zephyr or Oak. They never change. Ranks (in order of importance, starting from not important): Cubs: cats 9 moons and under. Pupils: cats older than 9 moons learning from a warrior, farmer, or oracle. Warriors and farmers: warriors hunt larger prey than any other clan, because they have a special technique that for every cat is slightly different. They also defend against attacks of any kind and go on the offense if needed. Farmers grow food for the clan near the pond in DeerClan territory. They grow only fruit and vegetables, besides the herbs they grow. They are the healers. Oracles: they can receive visions, omens, and signs from the gods. They are forbidden from having kits, a mate, or leaving the camp. Every Sunday, you have a 1/10 chance to be blessed by a random god. Elders: the most respected cats in the clan. They are retired and no longer have any duties besides telling stories and giving wisdom. Religion and gods (organized by importance, starting at the most important): 1. Skycrest and Silvercrest: Skycrest is the king of the gods and the god of storms and of the sky, and Silvercrest is the queen of the gods and the goddess of family and honor. 2. Rivertail and Undergloom: Rivertail is the god of water, and Undergloom rules over the underworld, where the deceased go. The dead are judged on the good works and bad works they do. 3. Brightmind: the goddess of wisdom, strategy, and tactics. 4. Greenstalk: goddess of agriculture and fertile soil. 5. Sunstride and Moonleap: the twins of light. Sunstride is the god of the sun, oracles, and healing. Moonleap is the goddess of the moon, the hunt, and healthy prey. 6. Bloodclaw: the god of war, savageness, and blood. 7. Softfur: the god of grace, beauty, and clan bonds. 8. Earthenglow: god of work C odeword is parsley and building. 9. Swiftrunner: the messenger god. The god of speed and border patrols. 10. Warmden: guardian of the camp, goddess of warmth and nursery safety. 11. Berrypelt: god of feasts, fruit, and celebration. Ceremonies: See the DuckClan ceremonies and the ceremonies project for info on this. Burial and afterlife: When a DeerClan cat dies, they go to the underworld and are judged based on the good and bad things they have done. They are buried underneath the farm, because they realized that it fertilizes the gardens. DeerClan is the best clan at farming. They grow barley to attract small prey, sweet clover to attract deer, and strawberries, blackberries, raspberries, and figs for parties and celebrations. They also grow small amounts of basil, mint, and parsley as flavoring for feasts. For their main food source, they grow zucchini, cucumber, bell peppers, green beans, and peas. They grow a few basic herbs, like catmint, marigold, horsetail, poppy, yarrow, and comfrey. They find any others they need in the wild. As I said before, the farmers are also the healers.
DeerClan values individual honor and tactical strength, and elders are highly respected; the council may consult them at any time. I know what you're saying. "Cats can't farm, Chet! They're carnivores!" Well, to that I say, "Haven't you ever heard of fantasy? They can farm, and they're omnivores. And they can eat things that would normally be toxic to normal cats without problems." Main studio: https://scratch.mit.edu/studios/51835751