putting dev logs here because im scared my dev logs are going to fill up the notes and credits and i won't have room for more. Also I thought it would be funny to show how much I've been losing it over this. PRE RELEASE (oldest to newest): (7/10/2026) HUGE wip for portal mechanics otherside thingy is somewhat working for moving across portal portal color shift works moving vessel through the portal ISN'T working fully, you can walk through the portal to get to the otherside but you get flashed with the constantly changing portal color and otherside thingy moving back and forth; so not very optimal I also added something to cover the other side of the portal "otherside" (7/12/2026) "WHY ARE YOU RED" dev update had to change the portal changing colors to normal costumes rather than look blocks so I wouldn't have much problems with the portal values. Speaking of, I added a variable that changes based on what side of the portal are you supposed to be on. This was supposed to make it easier for the code to identify whether we are on the "blueone" or the "redone" (im losing my mind). I've got progress with the portal, you can walk through it, portal color will change, the thing covering the otherside will change, you will still get flashed aggressively though. I finished the code for the thingy to cover this up. The big bright thing that shows up when going through the portal. It changes color based on what side of the portal your on too! Unfortunately everything I just listed is VERY BUGGY ts is more broken than the current state of climate change. If you stop holding A or D when going through the portal for just A SECOND it may bug up the otherside thing. FOR SOME GOSH FORSAKEN REASON WHEN YOU GO FROM THE "redone" TO THE "blueone" THE PORTAL IS STILL RED. WHY. ARE. YOU. RED?????????? Some more things I added; made the vessel's walk animation play while moving, this is also a little buggy. Settings cube- so i was going through some stuff in the game while typing this- AND I JUST FOUND OUT THE SETTING MENU OPTION THINGY ISN'T POSITIONED IN THE RIGHT PLACE, IT GOT X-AXIS FLIPPED + Y AXIS FLIPPED OR SOMETHING (goated geometry mentioned) ZRO IM NOT GOING BACK TO FIX THAT TODAY. As I was saying, I added the first setting button in the settings menu, this is for skippable dialogues! did i misspell skippable. (7/16/2026) I've reached the point where my own project is lagging the pc, either it's the wifi or the pc's storage because im NOT EVEN HALF WAY FINISHED with this game AND IT ISN'T EVEN GOOD. I'll try logging on later to see if it had to do with the time I'm doing this but whatever. so what changed; the portal is finally less buggy-er, the colors match which side of the portal your on, the otherside doesn't end on the wrong side, with the exception of when you press green flag again when your on the right side of the portal. this can be fixed with pressing green flag again, might fix this later. I fixed the location of the skippable dialogue settings option and it also works. Made a way to leave the settings menu, leaving gives you setting block. made it so the notifier doesn't show up after you already collected something. moving the vessel changes the direction you walk now, not very important tho. added a "keep moving!" while going through the portal. Seriously idk why it lags so much now, i've found it starts lagging when talking to info crystally with skippable dialogues on. added some things to walk on, I couldn't figure out how to keep vessel from flying after climbing something so you can now fly around and touch the "evil clouds" on the red side. (7/18/2026) i didn't do much but i wanted to work on at least something on here. gave the vessel flying costumes, the code on it is a wip. the large wingspan bugs out the portal thing so i have to fix that later. (7/22/2026) im surprised to say this but this might be one of the few times i've felt happy to complete a major part of a project. changed flying costumes because they take too much space, fixed bug where pressing flag when on red side of portal makes your side black (i checked the code for this and i still don't know why the old code lets this happen), flying animations kind of work? theyre just as buggy as the move animations which suck but it works. Added Evil fire obsessed guy and their "boss fight" They are claimable too!! YAYYYYY (7/22/2026) "this isn't a big update" dev update. I have fixed the buggy moving animations!!! HOORAYYYYYYY. added the transparent notifier setting. i found out being on fire bugs your animations A LOT so uhh i'll fix that later. added dialodge test cube! Tried shortening Info crystally's dialogue to prevent the lag, but the lag is still there, i'll most likely have to completely rewrite the dialogue to get rid of the unskippable lag. getting some sfx ready, I also added background music, its a little rearrangement of song I made, had to pull it out my files because my storage probably canNOT handle another song, +
+ it's the best i've got. (7/25/2026) "Look at this cool thing!!!" dev update. started working on the stargazing area, i might of added a few bugs on accident but thats not important. won't go all the things i added for the area, but I'm hoping it looks good!! made background more blue I'm regaining my sanity! (7/28/2026) Sorry I've been puttinf off working on this and other stuff. Added the Stargazer and dialogue for them. I haven't made them claimable yet, I'm doing it later (8/19/2026) "The last minute finishing" dev log. as the title says this is the last day so im spending the rest of my day on this. The game is kinda starting to break after I tried adding reflection, Vessel fell in the water so Undertale Dual switching AU is canon /j but I will try my best to keep the possibility of drowning. Added the "Deep" area. I'm trying to fix the bugs here, the floor keeps disapearing :crying: I HAVE A FOREVER SHOW LOOP AND THERE IS PHYSICALLY NOTHING HIDING IT AND ITS STILL HIDING GET OUT OF MY GAME THE ONLY THING I HAVE IS THE WHEN I RECIEVE DEEP HIDE THEN STOP EVERYTHING ELSE THEN DELETE CLONE BUT DEEP ISN'T EVEN ACTIVE BRO. Added random kid. its actually so over, this might be worse than how it was pre release, im checking back in after dinner wish me luck. ___________________________________________ (8/21/2026) "Release" So it's actually 22nd as of typing this, I came back a day after the due date to fix everything to the best of my ability, but I was so locked in I didn't come back to enter the logs lol. Anyways added a placeholder for Info crystally's dialogue, fixed floor disappearing, fixed black square from spawning when not in main area, turned off skippable dialogues. I'm actually so happy I managed to get this out as just as good as a state as I wanted it, I'm not as much of a scratch pride person but just as a final message, don't forget to scratch on!