i'm considering the name "Lucent Memoria" 1. four main skills, with classes each corresponding to two skills 2. there are two main game parts: expeditions and townbuilding 3. mnemons to record your memories of people and discoveries 4. there isn't much fighting, but bad things will still happen! 5. stats and action boosts, you'll be able to improve your stats by doing stuff 6. books for mnemons and blueprints for buildings 7. discovery is probably the most important stat unless I change the stats since they're very general right now (with there only being four) 8. I'm thinking you'll get magic bonuses for casting spells in your nature and are able to take nature-specific actions. (if you couldn't tell I ran out of space.) Also I'm going back and forth on whether there should be a sand or glass nature. 9. I've never designed puzzles before, but they're probably going to be kind of Deltarune-y. 10. I'm thinking of battle stats and so far I have HP, Energy, and Flair Points, which are basically already like health, esoteria, and trivia. 11. The world is going to be very big, so you have lots of stuff to explore! 12. Unlike OLW/Tri, you do NOT have the power to teleport... unless you get the blueprint and build a teleporter. I'm putting a big limit on magical ability since it would decrease the focus on building, which is like one of the main things. 13. Expeditions will probably mainly consist of running through the rooms dungeon-crawler style but instead of always fighting enemies to progress you sometimes fight enemies to progress. Also you'll do puzzles to progress and discover and document as many things as possible and maybe put down one of those teleporters from earlier so you can come back faster/easier later.