[ +6 apt to all participating kits to make up for previous missed lessons ] Delphine sat in the new- or rather old, camp, glad that everything had been put back into it's proper place. The apprentices were doing exceptionally well, and it seemed like Delphine was on the right track to the Clan's restoration. `Come around, kits,` she called, waiting for them to gather in camp. `Hmm, what should we do today?` she asked rhetorically, smiling at them. Really, what else was important? She had taught the last kits about kindness. About generosity. All of their games were about sharing and being loving. And those kits had all died, all starved out. So, she had taught these kits more... solid lifeskills. She had begun with hunting, scenting, etc. and they were succeeding, flourishing. What precisely was the next skill that worried her? Well, the answer was obvious. `Please find a partner, kits. Someone you've not played with before. You will be doing playfights. And while we're all having good fun, I want you to pretend that you two are enemies, of a sort. We always try to be kind and merciful to others, first, of course. But ultimately, sometimes, you have to stand up for what you believe in more firmly, and for a Clan that can mean war and fighting to protect your friends and family.` With UrchinClan being MossClan's only company, the prospect of fighting seemed likely in her mind, from what little Delphine knew of the sanded Clan. And the period at which young kittens play is vital for their later development. Not only that, but playfighting would develop natural balance and skill later on. `But when all is said and all is done, be gentle. Claws are strictly prohibited and bites may not break skin. If your opponent asks you to stop, you have to. Mercy is a very cherished skill, fighting without justice is fighting without morals. You are not evil, children. If that is understood, you may begin.`