Turbowarp is HIGHLY recommended, but optional. https://turbowarp.org/1363231058/ - LRLR UNDERTALE BATTLE ENGINE CREDITS - - Base engine UNDERTALE Battle Engine made by @LuRa-LuRa and adapted by @OmegaCat_1325. - TP Bar and grazing mechanics by @MyBackStage. - All additional code by @OmegaCat_1325. - Some assets and idea from Undertale/Deltarune by Toby Fox, sourced from Spriter's Resource. Welcome to LRLR Undertale Battle Engine IMPROVED, an overly complicated Undertale battle engine. If used, please put all the credits shown above in your "Notes and Credits" section of your project. OTHER CREDITS (you don't need to copy this) Demo song "Laughter of a Million Faces" by RazFraz. FRIEND picture from Deltarune Wiki. UPDATE LOG June, 2026 - Added monster HP and damage - Fixed KR issues - Improved startup menu and added credits page - Added TP bar, grazing, and TP costing acts July, 2026 - Re-released project (technical difficulties lol) - Added HP dmg, INV frames, GAME OVER screen - Improved ACT visibility on the ACT menu - Added XY camera functionality to TP bar (size breaks it really bad, as well as direction. Will fix later lol) - Added Scratch support (FINALLY) - Introduced delta time & FPS counter August, 2026 - Added FPS toggle (set engine to 60 or 30 FPS - Implemented TARGET FPS toggle (so now, if you set the FPS toggle to 30 FPS it will run 2 times/2x faster to make up for the lost frames. This took ages lol) - Fixed blue soul lift/platform list issue (lift data didn't store correctly in the list due to an indexing error) - Added more info comments and cleaned them up - Fixed annoying bug where FIGHTing sometimes softlocked the player by cleaning up the damage code