Welcome to Terraria! ★ Instructions: [WASD] to move [Click] to dig or place items (based on tool) [0 to 9] Select Tool [E] Open / Close Inventory [Q] Quick select torch (then click to place) [C] Center screen on mouse [X] fire grappling hook (if you have one) [R] to reset your location [F] to toggle the world map [K] Creative Mode Toggle [N,M,H,J] to spawn a mobs in creative (for testing) [G] Switch Gender [O] to toggle time of day [P] to pause (then [S] or [L] to save or load) [U] to toggle game music ★ Features A single screen comprises of 4 layers (foreground, water, background and sky layer) with each layer being made up of 2,700 tiles! Tiles are edge solved to best match them to their surrounding tiles, and then a light flow algorithm works out their level of illumination. The level is generated by beginning with a complete dirt world, then carving out stone areas, and then cave areas. The sky is then cut out and grass seeded across the dirt on the surface. Next the grass is ‘grown’ across and around the edges of any nearby dirt blocks and shrub tiles planted on its surface. The sky is then fully illuminated before the world is presented to the player. The entire world is drawn using sprite costume stamping (via the pen extension). We can’t use clones because I would need 5,400 clones just to draw the level, but scratch only allows 300, as such scrolling is impossible. ★ Known Bugs • Door costume switching for other furniture? • Armor swap out bug • Torches break when torch below is broken • Torches don't break in water • Light not affected by water (this is purposeful for performance issues) Credits: Re-Logic for all the original artwork
Credits to griffpatch for the original project! Make sure to check out his too!