⠀⠀⠀- Inverse Kinematics v1.0⠀⠀⠀by @orangemagnolia ⠀⠀⠀Mobile Friendly :) ⠀⠀⠀Hello, here is a simulation I made a few months ⠀⠀⠀ago, now published for you to see. ⠀⠀⠀Inverse kinematic simulations are used to inter- ⠀⠀⠀polate the positions of chained points between ⠀⠀⠀anchors. It is a vital part of robotics and anima- ⠀⠀⠀tion powering robotic arm segments' natural re- ⠀⠀⠀positioning, and animating bone rigs' automatic ⠀⠀⠀gliding movements. ⠀⠀⠀This particular simulation uses the 'FABRIK' al- ⠀⠀⠀gorithm—short form for 'Forward and Backward ⠀⠀⠀Reaching Inverse Kinematics'—where it iterates ⠀⠀⠀through attaching the chain from one anchor to ⠀⠀⠀the other anchor until both chain ends are on the ⠀⠀⠀anchors. ⠀⠀⠀Controls and Tips ⠀⠀⠀o⠀Mouse wheel to zoom ⠀⠀⠀o⠀Click and drag with mouse to pan ⠀⠀⠀o⠀Arrow/WASD keys to pan ⠀⠀⠀o⠀If on a touchscreen, there will be extra joysticks ⠀⠀⠀⠀⠀for movement and zoom ⠀⠀⠀o⠀Edit the points when simulation is paused ⠀⠀⠀o⠀Click on buttons to do things ⠀⠀⠀o⠀Choose your preference of light or dark mode ⠀⠀⠀Log ⠀⠀⠀o⠀19/07/2026 Initial release v1.0 ⠀⠀⠀Tags... #sim #simulation #orange #magnolia #orangemagnolia #physics #inverse #kinematics #mobile #cool