Sorry that the parts are kinda long- also ignore the really messy storyboard. :DDDDDD ALSO don't mind how I made the instructions wayyyyy to longgg. :DD RULES: -for the brief storyboard, do not color/trace what is there. You do not have to make it exactly the same. They are just a rough outline of what I want the final to look like. EXPECALLY change the title to make it interesting. :DD -lipsink perfered -firestar will always be scared/worried/concerned and greystripe will always be cheerful/silly/positive and always on Firestar 's side -Bone will always be playing the piano -make scourge unsettling and powerful, also funny and (like the storyboard,) make him have objects (ex: the clock in the storyboard) related to what he is talking about float up then when he is done with it make him DESTROY IT. >:33 just to exadgerate how POWERFUL he is. Yeeeeeaaahhhhhhhhhhhhhh>:3 you can also make him shapeshift, turn into letters if you want, scratch the fabric of reality, bend other charachters into something.... Just anything creative/powerful lol but make his magic effect thingies teal to match bill cypher from gravity falls -please try your best and do your highest quality animation possible! It's ok if it's not perfect, though. Nothing is perfect! Juuuust try to make it look good. Or just if you're happy with it! And enjoy the time making it! That's what matters. :D -up to 2 parts. (I Prefer 1) -don't get upset/Angry if you don't get accepted! I have a different map you can participate in!:D -You may use 1-2 layers. (P.s. sorry I keep changing the rules every time I do a map I'm trying to find which way I like best.) FORM: uninvited: 2 or more animation examples//part(s)//did you read the rules?//will you follow the script/design refs?//codeword Invited: Part(s)//did you read the rules?//will you follow the script/design refs?//codeword Intro: @KrazyyKatss Part 1: @The-pokemon_kid33 Part 2: @246170 Part 3: @ Part 4: @ Part 5: @ Part 6: @ Part 7: @ Part 8: @ Part 9: @ Part 10: @waffleducks Part 11: @ Pines: @ @ @ @ @ @ @ (The codeword is inside the project.)