I've set up for the file system part and added a "//" for comments and broke up the very big if else chain to reduce lag when dealing with larger programs. I've also added commands which include: "\" + "p" opens the program, "\" + "l" opens the logs, and "\" + "e" Executes the programs "\" + "u" Resets the "OnStart" function I've also left what the syntax can be for easier understanding and so we can make higher and more complicated functions. The code space as an overall has been cleaned up. @noahtiplea for the original 1.2 For @PolarOS_ Participating in @OSWars-26 V 1.1: - Added @Darkest-Blade-Alts 's Graphic Engine 1.2 V 1.2: - Working on a If Check. Don't use till done. V1.2.1: - Cleaned up codespace and added "char" and "open" lists. Also added custom commands and "cooldown" variable. Updated Graphic engine to 1.2.1. Added "//" Command V1.2.2: - Added suggested syntax to drawing. Mathematics in next update V1.2.3: Added a new "wait" command, started working on functions. Need help with adding lists V1.2.4: Added support for the new rounded rectangle custom block from graphics engine V1.2.5: Supported variables in the pen functions. Added "goto" command, and more built-in variables, including "timer" V1.3.0: Finally added If Checks!!! Does not support If Else yet. Also added another built-in var, "mouse down". Should be useful for a painting app later on V1.3.1: Added pen size command. Made a simple painter script V1.3.2: Added "print" command, thanks to @Darkest-Blade-Alts V1.3.3: Added a small "README" thing, I don't really know how to do that kinda stuff
Can someone help with the math? It's a bit too hard for me.