[Map Versions] (Scroll Down for Game Instructions) Grass (0.1) Desert (0.2) Water (0.1) Pond (0.1) [Categorized Instructions] Can't Find What You Need Below? Leave A Comment! [Entities] You can only have up to 300 entities. This includes tornadoes, houses, and people. Any more will break the game and you will need to reset. Track your entities in the top left. Tornadoes eliminate people and house entities. [Settings] Press settings in the bottom left. Here you can change the map by adjusting the slider and also adjust the time, (in seconds), it takes for a tornado to move to a random location. Note, the higher time for tornado movement means the slower it moves, therefore, if it's thirty, you may need to wait 30 seconds for all tornadoes to clear up after pushing the tornado clear button. I recommend 10-20 for realism. [Clearing Tornadoes] While you cannot clear people and houses, you can clear tornadoes. Whatever you have set for your tornado speed in settings is how long it will take for all tornadoes to clear MAX. This is because once the tornado is moving to a position with your chosen speed, it cannot go away until it makes it there. 10-20 speed is recommended for realism. [Tornado Index] Tornadoes are in six categories, EF Scale and Big. Every category has multiple types of tornadoes. Click the button to spawn one. [Add Buttons] "Add People" button spawns a person at a random location. "Add House" spawns a house at a random location. Houses cannot move, but people will. [Categorized Instructions Last Updated: 7/19/26]
[Dev Logs] This game is proudly presented by @ScratchPhones, creator of NadoX. All Credits go to @ScratchPhones. [0.0.6] 8/8/26 Added New Tornado EF5 Wedge Decorated Desert Map 2.0 [0.0.5] 7/24/26 Added New Tornado EF1 Rope [0.0.4] 7/19/26 Pond On Map Four Is Now Smaller Houses Are Now Draggable [0.0.3] 7/19/26 New Pond Map New F0 Rope Tornado Map Index Button Added [0.0.2] 7/19/26 New Blue Map Fixed Minor Overlay Bug [0.0.1] 7/19/26 Initial Release Fresh Start