This is the most definitive version of my smash bros game engine! Leaving feedback is greatly appreciated < Controls > Player one (Demo Character) Movement - WASD Attacks - J + Directional Input Player two (Dummy) Movement - Arrow Keys [Has no attacks yet] H - Show Attack Hitboxes SENSHI MOVESET J with no other inputs - Heavy Kick A/D on the ground - "tatsumaki senpukyaku!" S - Downward Kick W - Bicycle Kick A/D in the air - RGB Axe Things I plan to add inn future versions: - Neutral Air - Back Air - New air jump system ( current one is really bad ) - vfx and sfx for moves and such - More characters - More responsive/impacty feel - Perfecting the "smash bros feel" - Making Specials and Basic attacks - Combo Counter
Senshi character ip from @sonicandnoah5 [All assets were used with permission] Thanks to @SillyJack for helping me understand AABB Hitbox detection