click the memory fragment to generate the dialogue. then press space to advance. this is also a test for bgs and clones for sprites and objects to interact for my game 'Liminal'. everything is by me. this text engine is based on clones, variables, and operators to generate text character by character. if you go into the 'xyns text engine' sprite, and look in the costumes, there are 93 costumes with each one containing uppercase and lowercase letters, numbers, and special characters. you can look inside at the code, i basically just played around with it for a few hours and thats what i got i lwk cannot explain it well but basically uhh the text variable is where you put your text and the character variable changes the costume to each letter. lol this didnt take as long as i thought it would.. real proud of myself for making my own engine YAY anyway. still tryna figure out more of the code to have it so after the dialogue is done, pressing space DOESNT bring it back.. ok bye