I'm getting tired of adding items here Item catalog: (Weapons without damage increase/decrease listed have it set to 2.5) Sword -2.5 Base damage -0.5s Cooldown Axe -4.5 Base damage -1.25s Cooldown Daggers -1.5 Base Damage -0.25s Cooldown Giant Hammer -7.5 Base Damage -2s Cooldown Fire Sword -2 Base Damage -0.5s Cooldown -Chance to deal 5s of fire damage Flail -3 Base Damage -0.75s Cooldown -1 in 8 Chance for critical hit -2x Damage multiplier upon critical hit Echoing Blade -1.5 Base Damage -0.5s Cooldown -50/50 chance to repeat Scythe -4.5 Base Damage -1.5s Cooldown -+1 Base Damage upon level up Stone Axe -3.5 Base Damage -1s Cooldown -4% chance upon every hit to chip -5 damage increase/decrease
A big update may be coming soon. Update Log: 0.12.1 -Added a WeaponData button that pulls up a WeaponData list (the list has nothing as of now) -(Later) The WeaponData button has been hidden 0.12: -Added the Training Katana, a weapon last is like the sword with less damage, but gives an extra level upon leveling up (ExtraLevels). 0.11: -Added the Stone Axe, a weapon that has normal stats inbetween the sword and axe, but has a 4% chance every hit to chip -Added chipping, an attribute that causes every hit to have a set chance of either increasing or decreasing the weapon's damage. -Added Damage Up and Damage Down, which are effects that when activated, Increases or decreases a weapon's damage by a set amount. 0.10.1: -Nerfed the Scythe by making it add +1 Damage upon level up instead of multiplying by 1.25x 0.10: -Added the Scythe, a weapon that slightly increases its damage whenever you level up with it. -Added Reaping, an effect that increases a weapon's damage whenever you level up with it. -Decreased the damage of the starting weapon 0.9: -Added the Echoing Blade, a sword that does as much damage as a dagger but has a chance to repeat an attack. -Added Echoing, an effect that gives a weapon the chance to repeat an attack, and can keep repeating. 0.8: -Added the Flail, a weapon that has normal stats inbetween the sword and the axe, but has a chance to deal a critical hit. -Added Critical Chance, a new effect that adds the chance to deal a set amount of extra damage. -Added notes to help me remember how my code works after taking a break from working on this project 0.7.1: -Fire no longer stacks 0.7: -Added sounds -Combined DummyDamage and DamageRequired 0.6: -Added the Giant Hammer, a hammer that hits super hard but super slowly. -Added Fire, an effect that does damage over time -Added the Fire Sword, a version of the normal Sword that does less base damage, but in return occasionally inflicts the Fire effect 0.5: -Changed Things to be more progression-based. -Added Damage Points, a currency that will be spendable in later updates. 0.4: -Added daggers, a weapon that attacks quickly, but does low damage. -Greatly changed minor damage altercations 0.3: -Added attack cooldowns 0.2: -Added Equipping and rerolling -Added minor damage alterations 0.1: -Added basic item leveling and damage -The only weapons are the sword and the axe