Made on Scratch by @A_random_bro Remixed by @DS2022LRM Remixed by @Perfect_Abyss (again) Original game made by the Revolutionary Games studio. (This is just a test version there are some bugs.) How to play: You are a cell who must collect as many compounds as possible and try to dominate the planet. Move your mouse pointer towards different compounds. Click on the DNA button once you have enough compounds to enter the cell editor (100 ammonia and phosphate). Then you must add organelles to change your cell and click ''Ok'' to exit the cell editor. You can also change the Patch you are on your planet. By holding "G," you can enter engulf mode, which allows you to consume mineral chunks and damage other cells. Future Updates: • More organelles, like - Hydrogenase (Clostridial Fermentation: Glucose → ATP) - Hydrogenosome - Melanosome (Radiosynthesis: Radiation → ATP) - Eventually a Nucleus • Scrolling Background - So you aren't stuck in a box of soup • NPC cells - So you can experience emotional damage together, so instead of: “lonely microbial existence” you get: competition predation accidental extinction getting atomized by algae named Greg or something [25% COMPLETE!] • More External Organelles like Cilia - For better turning [DONE!] Perforator Pilus - For stabbing enemies [Mostly done] New goal: Chemoreceptor - detecting compounds • Hexagonal grid in the Cell editor because I'm absolutely sick of seeing this cell move around everywhere • Multiple Membrane types (you can choose) • Maybe a patch map • Iron chunks you can eat (probably the easiest so it will be coming very soon) [DONE!] -----------------------Disclaimer------------------------ There are still bugs (yes. They're not gone). KNOWN BUGS: - Sometimes, ammonia decides o randomly start spawning in the editor and you can't get rid of it as more spawns when you try to. - When there's no glucose visible on the screen, the chemoreceptor glitches out and points in random directions, presumably the location of the invisible glucose sprite. - (not really a bug, I'm just bad at coding); You can't see the NPCs take damage since they all need separate sprites for different evolutions, which means I can't make a costume for when they take damage.
Changes: - VERSION 0.6.4: - Perforator pilus now functions properly. - NPCs can now EVOLVE on their own every generation. - Be careful, as hydrogen sulfide is now toxic! Having some in your inventory will make you take damage. However, having chemosynthesizing proteins will make you immune to this damage. - There is now an actual health system. (Finally, no idea why we didn't do that earlier) - Basic chemoreception has been added in the form of a small line that points from your cell towards nearby glucose. - REALISTIC BACKGROUNDS! :D - VERSION 0.6.3: - Organelles now consume and produce a certain amount of compounds that mirrors their in-game amount. - Renamed "Organelle guide" to "Thriveopedia" - NPCs can now pick up enviornmental compounds. - NPCs added! (Credit to , not me.) - Holding G now toggles engulf mode. (only function to absorb mineral chunks) - VERSION 0.6.2: - Flagellum has a purpose now! (Adding it too early can kill the cell, too.) - Added phosphate, iron, and hydrogen sulfide chunks. - Added mucilage and slime jet - Turning speed has been nerfed in order to give cilia a use. - Compounds now take longer to spawn (because it kept reaching the clone limit, making mucilage unusable; adding this feature fixed the bug.) - Glucose now takes 20% longer to spawn with each generation. - Small change: The texture of metabolismes now looks less like sausages and more like the actual game texture. - VERSION 0.6.1: - Added functioning thermosynthase - Changed some art - Added more patches - Some resources (Like Iron and Hydrogen Sulfide.) only spawn in certain patches. - Thylakoids only work in patches with enough light - Added ATP, fixed (Some, not all,) bugs, and changed how fast you lose glucose, hydrogen sulfide, and iron. - You need at least 101 ammonia and phosphate to enter the editor now. - If you don't have enough ATP you die. - If you enter and exit the editor 20 times you win! Known Bugs: - Despite the fact that the mineral chunks are hidden from view after being engulfed. you can still engulf them and get infinite resources. - If you press space you can skip patches. - If you are in Abyssopalegic or Sea Floor and you go to the editor, compounds still spawn in the editor. [PATCHED] Future Updates: - Add more external organelles? [CURRENTLY WORKING] - Add the ability to engulf things (Mainly mineral chunks in this version.) ? - If the mineral chunks move on their own, ocean currents should be added? - Enemy cells? Credits: - Original game made by the Revolutionary Games studio. - Finally, thanks to for the original project Thrive 0.5.1. (Testing)!