[DISCLAIMER] This was an idea I had a week or 2 ago. I was working on it and making animations for it, then I realized that a system I wanted to implement wouldn't work with the current animation style. So, I abandoned this one and copied it so I could switch to the new animation system. This game is unfinished and INCREDIBLY rough around the edges. The balancing is off, there is no enemy variety, and it is overall repetitive. However, I didn't want to leave this version in my backlog just because I moved away from it. So, I decided to dump what I have. If you enjoy, please Like and Follow, and comment feedback! I will use it to make the actual game way better! [HOW TO PLAY] Arrow Up/Down - Change Selection Z - Select X - Cancel C - End Turn Energy - Using an Action or Magic move takes up Energy. If you have no Energy, you cannot use use an Action or cast Magic. MP - The blue bar is your MP. MP is used to cast Magic. Magic costs MP and Energy to use. Health - This is how much Health you have. If your health hits 0, you lose. EXP - You gain EXP after every fight. If you get enough EXP, you LEVEL. Each LEVEL gives you more max MP, Health, and increases your Damage. It also restores your Health and MP to MAX. Items - Items cost no Energy, but you have a limited supply. You get a new item after every enemy. Potion - Restores Health Ether - Restores MP Tent - Greatly Restores Health and MP [ISSUES WITH MINUS BUILD] Blizzard, Cure, and all Items have no animations. Fire and Blizzard have no extra effects. Health and MP Scaling is off balance compared to Enemy scaling. Lack of Enemy Variety.
All Art and Code created by Me (Glitch/Star) Sound Effects and Music by Square Enix and the KH1 Sound Library "Kingdom Hearts" is owned by Square Enix and Disney DO NOT DISTRIBUTE MY GAME WITHOUT PERMISSION. IF YOU REMIX MY GAME, PLEASE MAKE SIGNIFICANT CHANGES. THEFT OF THIS GAME WILL RESULT IN REPORTS.