p1 hold w/e to change direction, release to jump p2 ^^^^ i/o ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this is a version zero test have some silly in the current basic map u can edit it if you feel savvy
* there may be some issues where one player doesn't collide properly off screen (cont. below) * Original game 'Getaway Shootout' by New Eich games Music by @flopdyy , inspired by GS, made in BeepBox Project heavily inspired by GS Player impact sfx from https://www.youtube.com/watch?v=fWy3WQzeoa8 Play the original game here https://poki.com/en/g/getaway-shootout Source code * (continued) im working on making the camera follow both players so that theyre always perfectly on screen (so that collisions always work) it might take a bit of adjusting some settings but for now it should work most times * fun fact the original game is over 7 years old i think this was made over two nights yeah i rlly should sleep but its ok i cant beleive i got the like collision to work it was such a pain but i managed to like botch it into submission ig basically it like checks x, left right then y, up down it tries to not be touching anything but if it times out (takes too long to settle) it will cancel the attempt to fix itself which solves almost every clipping issue i was having so now when you touch walls you dont get sent to the shadow realm :3 next upd is probably gonna be like uh weapons? or maybe uhm texture upd or smth just realised yk that yt link for thud sfx there was a download button but i like captured the audio and manually split it for like over half an hour at midnight wth am i even doing anymore qmq spent another night now theres multiplayer <3 yeah idk at this point its only 10:30 thats better than normal right... // this is a note to myself for an sb3 compressor https://xeltalliv.github.io/ScratchTools/ProjectJsonMinimizerNew/