check out 5.0 for the controls and 5.0 changelogs Loft is probably very inaccurate compared to what he would be like in his official game because I'm going purely off of the demo of Loft, so sorry about that actually he was pretty spot on -froopyp
Things I changed from 5.1: - Added Ruby (new character) - Added bone guy AKA "Too Smooth" ("new" character) - Added WGHS Catacombs (new stage) - Completed Randoms moveset - Added widescreen support - Revamped state machine, which makes the game significantly faster - Added colors for if 2 players pick the same character - Added voicelines for the 5.1 characters - Changed Marst's win theme to a unique song - Changed Marst's character portrait to a new one - Changed Loft's win theme to the one from the secret build - Changed CheeseBall's win theme to a unique song - Changed Sam's debut description to match SAB 4.0 - Changed Loft's character description to the one from the secret build - Changed Loft's character portrait to the one from the secret build - Fixed Sam and Digsbi's rules menu character portraits - Fixed Robot Sam's ingame character portrait (finally) - Replaced music for Final Accident, Accident Castle, and Deep Caverns with HQ versions - Adjusted Final Accidents background size to fit widescreen (300 -> 320) - Adjusted Digsbi Caves background size to fit widescreen (280 -> 295) - Adjusted Deep Caverns background size to fit widescreen (280 -> 300) - Adjusted Deep Caverns parallax layers to have better contrast - Slightly modified Crumpet Towns background and foreground - Added nighttime backgrounds for Testing Grounds and Accident Castle - Reverted Accident Grounds background to the SAB 4.0 version, so blue Jeffrey doesn't camouflage into the background when he air dodges - Time between game end and results screen increased to 30 ticks - You can no longer use WASD to scroll through the pause menu - Added "Hide Menu" button in the pause menu to let you see the screen without the pause options - You can now do Reverse Aerial Rush (RAR) - You can now do instant down air and up air out of jumpsquat - Air dodging no longer sucks - Changed set y speed from horizontal air dodge (3 -> 2) - Made rolls faster (17 -> 20) - Shield dropping is less finicky - Added option to jump up from ledge from SAB Melee - Taunt remapped to shield + down + attack - Jumpsquat applies friction to your character instead of setting your x velocity to 0 - Decreased ledge grab lockout duration when dropping from ledge (20 -> 15) - Added better landing lag effect - Made dash effect bigger - Added sound effects for landing and air dodging - You can now air dodge upwards without double jumping - Vertical speed gained from air dodging diagonally is the same as air dodging vertically - Random's fall speed decreased (-1.45 -> 1.2) - Random's weight decreased (1.15 -> 0.85) - Random's neutral special hitboxes connect more often - Random's neutral special can now slide off platforms - Random now has a down air, an up air and an aerial special (from SABMEE) - Random's up air can be auto cancelled after frame 4 - Random's down ground applies friction instead of setting your x speed to 0 - Marst's neutral special can be shortened by holding special - Marst's negative y velocity is now capped to -4 when doing neutral special - If you start Marst's neutral special in the air, you can land if you touch the ground - CheeseBall's Uair is faster (18 -> 13) - CheeseBall's Dair now plays a sound when the books hit the floor - CheeseBall's 3rd projectile (drum) now plays a sound when it bounces - CheeseBall's 4th projectile (cherry) now plays a sound when it splits into two - CheeseBall's 6th projectile (orb) can no longer be destroyed by attacks - CheeseBall's 6th projectile lasts longer (xvel > 40 -> xvel > 52) - CheeseBall's 7th projectile (monster) now plays a sound (for flavor!!!) - CheeseBall's 7th projectile lasts longer (55 -> 60) - Sam's neutral special no longer puts you into freefall - Sam's neutral special goes a bit farther (25 -> 26) - Sam's neutral special has less vertical speed (15 -> 12) - Sam's neutral special can grab the ledge after frame 16 - Added 10 frame cooldown to Sam's neutral special after using it - Added third hitbox to Sam's neutral special - Landing from Sams's recovery puts you in a bouncing animation instead of freefall - Added shield break animations for CheeseBall and Loft - Added better sound effect for Loft's Shield power up - Implemented Loft's unused shield break animation from the secret build - Replaced Loft's dodge sprite with the one from the secret build - Fixed some of Loft's sprites having a brighter sword than usual - If you taunt as Loft in training mode, you get 99 coins - Added another sound effect to Robot Sam's recovery - Added sound effect to Robot Sam's down ground if it was not edge cancelled